7 inch 1024*600 TFT LCD with Driver Board [D053]



https://www.youtube.com/watch?v=RPg8WPzc5UM


* Specs

- Features: 

Power input: DC 5V~12V, 2A, 6~7W;

Signal input, 2 AV + VGA +HDMI (HDMI 1.1);

Physical Resolution: 1024 x 600; Resolution Range: 640 x 480 ~ 1600 x 1200 (adjustable

Language support: Chinese (simple), Chinese (traditional), English, Japanese, Korea, Spanish, French, German, Italian, Portuguese;

Control, OSD;

Viewing angle: L70 ° R70 ° U50 ° D60;

Panel type, TFT; Contrast: 500:1;

Brightness: 220cd/m2;

Response time: 20ms;

Background light: LED;

Working temperature: -20 ~ 80;

Interface: 50 PIN Digital (TTL) TCON;

- Package Includes:

1 x 7-inch LCD screen

1 x LCD Driver board

1 x White cable (connected to the key board)

1 x Long green key board

1 x USB to DC5.5 power line

Posted by RD IoT RDIoT

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7 inch TFT LCD Module SSD1963 800x480 (SSD1963) [D042]



https://www.youtube.com/watch?v=fMkpTKbwMIo


* GitHubhttps://github.com/rdiot/rdiot-d042.git


* Specs

This 7.0" TFT LCD Module can be can be easy controlled by MCU such as 51,AVR,STM32,PIC,MSP430,DSP,ARM, and ARM .It can be used in any embedded systems which require display high quality colorful image. The Module used

SSD1963  LCD controller with 7 inch LCD module with touchscreen. This LCD has a superior display quality and super wide viewing angle, please see the sample pictures, they are taken directly from the LCD display.


7.0" TFT LCD Module, Resolution 800x480, SSD1963  Controller

LCD Type: TFT Transmissive Normal White 

Interface: 16bit parallel bus interface 

PCB Color: Blue 

On board 400mA DC-DC Boost regulator to provide power supply to LCD backlight 

LCD-specificed intialization code is provided, so that you can save time to optimize power control register and gamma curves for best display performance. We have test the provided code, it gives the best display performanace 

Module dimension: 186mmx106mmx23mm(including pin header extrusion) 

Active Area: 154mmx86mm 

Pixel pitch: 0.179mmx0.179mm 

Standard 2x20 2.54mm pin header for connection to MCU/development board 

Module weight: 410grams 


* Contents

Arduino Mega + TFT LCD Mega Shield v2.2 

Define the Model Name

UTFT myGLCD(TFT01_70,38,39,40,41);


- Library UTFT : http://www.rinkydinkelectronics.com/library.php?id=51


- Key Code : Ref Code

// UTFT_Demo_800x480 

// Copyright (C)2015 Rinky-Dink Electronics, Henning Karlsen. All right reserved

// web: http://www.RinkyDinkElectronics.com/

//

// This program is a demo of how to use most of the functions

// of the library with a supported display modules.

//

// This demo was made for modules with a screen resolution 

// of 800x480 pixels.

//

// This program requires the UTFT library.

//

 

#include <UTFT.h>

 

// Declare which fonts we will be using

extern uint8_t SmallFont[];

 

// Set the pins to the correct ones for your development shield

// ------------------------------------------------------------

// Arduino Uno / 2009:

// -------------------

// Standard Arduino Uno/2009 shield            : <display model>,A5,A4,A3,A2

// DisplayModule Arduino Uno TFT shield        : <display model>,A5,A4,A3,A2

//

// Arduino Mega:

// -------------------

// Standard Arduino Mega/Due shield            : <display model>,38,39,40,41

// CTE TFT LCD/SD Shield for Arduino Mega      : <display model>,38,39,40,41

//

// Remember to change the model parameter to suit your display module!

UTFT myGLCD(TFT01_70,38,39,40,41);

 

void setup()

{

  randomSeed(analogRead(0));

  

// Setup the LCD

  myGLCD.InitLCD();

  myGLCD.setFont(SmallFont);

}

 

void loop()

{

  int buf[798];

  int x, x2;

  int y, y2;

  int r;

 

// Clear the screen and draw the frame

  myGLCD.clrScr();

 

  myGLCD.setColor(255, 0, 0);

  myGLCD.fillRect(0, 0, 799, 13);

  myGLCD.setColor(64, 64, 64);

  myGLCD.fillRect(0, 466, 799, 479);

  myGLCD.setColor(255, 255, 255);

  myGLCD.setBackColor(255, 0, 0);

  myGLCD.print("* 7 inch LCD *", CENTER, 1);

  myGLCD.setBackColor(64, 64, 64);

  myGLCD.setColor(255,255,0);

  myGLCD.print("<RDKIM>", CENTER, 467);

 

  myGLCD.setColor(0, 0, 255);

  myGLCD.drawRect(0, 14, 799, 465);

 

// Draw crosshairs

  myGLCD.setColor(0, 0, 255);

  myGLCD.setBackColor(0, 0, 0);

  myGLCD.drawLine(399, 15, 399, 464);

  myGLCD.drawLine(1, 239, 798, 239);

  for (int i=9; i<790; i+=10)

    myGLCD.drawLine(i, 237, i, 242);

  for (int i=19; i<470; i+=10)

    myGLCD.drawLine(397, i, 402, i);

 

// Draw sin-, cos- and tan-lines  

  myGLCD.setColor(0,255,255);

  myGLCD.print("Sin", 5, 15);

  for (int i=1; i<798; i++)

  {

    myGLCD.drawPixel(i,239+(sin(((i*1.13)*3.14)/180)*200));

  }

  

  myGLCD.setColor(255,0,0);

  myGLCD.print("Cos", 5, 27);

  for (int i=1; i<798; i++)

  {

    myGLCD.drawPixel(i,239+(cos(((i*1.13)*3.14)/180)*200));

  }

 

  myGLCD.setColor(255,255,0);

  myGLCD.print("Tan", 5, 39);

  for (int i=1; i<798; i++)

  {

    myGLCD.drawPixel(i,239+(tan(((i*0.9)*3.14)/180)));

  }

 

  delay(2000);

 

  myGLCD.setColor(0,0,0);

  myGLCD.fillRect(1,15,798,464);

  myGLCD.setColor(0, 0, 255);

  myGLCD.setBackColor(0, 0, 0);

  myGLCD.drawLine(399, 15, 399, 464);

  myGLCD.drawLine(1, 239, 798, 239);

 

// Draw a moving sinewave

  x=1;

  for (int i=1; i<(798*20); i++) 

  {

    x++;

    if (x==799)

      x=1;

    if (i>799)

    {

      if ((x==399)(buf[x-1]==239))

        myGLCD.setColor(0,0,255);

      else

        myGLCD.setColor(0,0,0);

      myGLCD.drawPixel(x,buf[x-1]);

    }

    myGLCD.setColor(0,255,255);

    y=239+(sin(((i*1.65)*3.14)/180)*(200-(i / 100)));

    myGLCD.drawPixel(x,y);

    buf[x-1]=y;

  }

 

  delay(2000);

  

  myGLCD.setColor(0,0,0);

  myGLCD.fillRect(1,15,798,464);

 

// Draw some random filled rectangles

  for (int i=0; i<50; i++)

  {

    myGLCD.setColor(random(255), random(255), random(255));

    x=2+random(746);

    y=16+random(397);

    x2=x+50;

    y2=y+50;

    myGLCD.fillRect(x, y, x2, y2);

  }

 

  delay(2000);

  

  myGLCD.setColor(0,0,0);

  myGLCD.fillRect(1,15,798,464);

 

// Draw some random filled, rounded rectangles

  for (int i=0; i<50; i++)

  {

    myGLCD.setColor(random(255), random(255), random(255));

    x=2+random(746);

    y=16+random(397);

    x2=x+50;

    y2=y+50;

    myGLCD.fillRoundRect(x, y, x2, y2);

  }

  

  delay(2000);

  

  myGLCD.setColor(0,0,0);

  myGLCD.fillRect(1,15,798,464);

 

// Draw some random filled circles

  for (int i=0; i<50; i++)

  {

    myGLCD.setColor(random(255), random(255), random(255));

    x=27+random(746);

    y=41+random(397);

    myGLCD.fillCircle(x, y, 25);

  }

  

  delay(2000);

  

  myGLCD.setColor(0,0,0);

  myGLCD.fillRect(1,15,798,464);

 

// Draw some lines in a pattern

  myGLCD.setColor (255,0,0);

  for (int i=15; i<463; i+=5)

  {

    myGLCD.drawLine(1, i, (i*1.66)-10, 463);

  }

  myGLCD.setColor (255,0,0);

  for (int i=463; i>15; i-=5)

  {

    myGLCD.drawLine(798, i, (i*1.66)+30, 15);

  }

  myGLCD.setColor (0,255,255);

  for (int i=463; i>15; i-=5)

  {

    myGLCD.drawLine(1, i, 770-(i*1.66), 15);

  }

  myGLCD.setColor (0,255,255);

  for (int i=15; i<463; i+=5)

  {

    myGLCD.drawLine(798, i, 810-(i*1.66), 463);

  }

  

  delay(2000);

  

  myGLCD.setColor(0,0,0);

  myGLCD.fillRect(1,15,798,464);

 

// Draw some random circles

  for (int i=0; i<250; i++)

  {

    myGLCD.setColor(random(255), random(255), random(255));

    x=32+random(736);

    y=45+random(386);

    r=random(30);

    myGLCD.drawCircle(x, y, r);

  }

 

  delay(2000);

  

  myGLCD.setColor(0,0,0);

  myGLCD.fillRect(1,15,798,464);

 

// Draw some random rectangles

  for (int i=0; i<250; i++)

  {

    myGLCD.setColor(random(255), random(255), random(255));

    x=2+random(796);

    y=16+random(447);

    x2=2+random(796);

    y2=16+random(447);

    myGLCD.drawRect(x, y, x2, y2);

  }

 

  delay(2000);

  

  myGLCD.setColor(0,0,0);

  myGLCD.fillRect(1,15,798,464);

 

// Draw some random rounded rectangles

  for (int i=0; i<250; i++)

  {

    myGLCD.setColor(random(255), random(255), random(255));

    x=2+random(796);

    y=16+random(447);

    x2=2+random(796);

    y2=16+random(447);

    myGLCD.drawRoundRect(x, y, x2, y2);

  }

 

  delay(2000);

  

  myGLCD.setColor(0,0,0);

  myGLCD.fillRect(1,15,798,464);

 

  for (int i=0; i<250; i++)

  {

    myGLCD.setColor(random(255), random(255), random(255));

    x=2+random(796);

    y=16+random(447);

    x2=2+random(796);

    y2=16+random(447);

    myGLCD.drawLine(x, y, x2, y2);

  }

 

  delay(2000);

  

  myGLCD.setColor(0,0,0);

  myGLCD.fillRect(1,15,798,464);

 

  for (int i=0; i<10000; i++)

  {

    myGLCD.setColor(random(255), random(255), random(255));

    myGLCD.drawPixel(2+random(796), 16+random(447));

  }

 

  delay(2000);

 

  myGLCD.fillScr(0, 0, 255);

  myGLCD.setColor(255, 0, 0);

  myGLCD.fillRoundRect(320, 190, 479, 289);

  

  myGLCD.setColor(255, 255, 255);

  myGLCD.setBackColor(255, 0, 0);

  myGLCD.print("That's it!", CENTER, 213);

  myGLCD.print("Restarting in a", CENTER, 239);

  myGLCD.print("few seconds...", CENTER, 252);

  

  myGLCD.setColor(0, 255, 0);

  myGLCD.setBackColor(0, 0, 255);

  myGLCD.print("Runtime: (msecs)", CENTER, 450);

  myGLCD.printNumI(millis(), CENTER, 465);

  

  delay (10000);

}

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